Shahar Hodafi
Building worlds. One bug at a time. đ
- Export Character đĨ
- Player Profile đ¤
Experienced Unity Developer with
strong QA and game architecture experience. Building scalable C# systems based
on SOLID principles and Design Patterns, designing complex UI systems, and
performance optimizations for mobile platforms.
Technical mentor focused on deliver high quality code, reviews and maintainable
code in Agile environments.
I am currently looking for new development opportunities.
- Unlocked Skills đ
- Programming Language:
C#, Python, SQL, HTML - Software knowledge:
Unity 2D, Unity 3D, Unity VR (XR), Unity WebGL, Visual Studio, GitHub, Jira, QC, Microsoft Office - Architecture & Code:
SOLID Principles, Design Patterns, Scalable C# Infrastructure - AI-Assisted Development:
Prompt engineering with Gemini, Claude, ChatGPT, Copilot, and other AI tools. - Soft Skills:
Technical Mentorship, Teamwork, Problem-Solving, Cross-functional Collaboration, Organization,
- Roadmap đ¤ī¸
Unity Development Lecturer
"SV College" (Tel-Aviv) / 2025 â Present
- Created complete teaching plans that translate complex technical concepts into simple and intuitive modules.
- Mentoring of students in professional core competencies including, code reviews, collaborative team work, clean code architecture and structured development workflows.
Unity Simulation Developer
Freelance (Remote) / 2025 â 2026
- Independently led the end-to-end development of a psychological simulation project, from initial requirements analysis and client specification to UI/UX design and backend execution.
- Designed a highly modular system using SOLID principles and Design Patterns allowing long-term maintainability and provide a solid framework for scaling the project in the future.
- Developed custom editor frameworks using AI tools that reduced the complexity involved in the story creation process.
Unity Game Developer
"AddForce" (Remote) / 2024 â 2025
- Developed core gameplay mechanics for mobile games, including complex grid-based systems and dynamic level design.
- Worked in an Agile development team, working closely with developers and QA to deliver high quality, performant releases.
- Suggested new features and gameplay ideas that continuously added value to the project, being proactive and working with a cross-functional team.
Software tester (QA)
"Elbit Systems" (Netanya) / 2021 â 2024
- Managed complex manual testing processes and collaborated with system engineers while developing internal automation tools to improve workflow for multiple teams and external clients.
- Managed QA team operations, prioritized tasks, set up timelines and was the primary technical bridge between developers, QA engineers and system architects.
- Provided end to end technical support including out-site testing for local clients and led integration and training sessions for visiting international partners.
- Projects đī¸
"Max Collision" - Personal Project (Unity)
In Progress / Playable Demo | Try My Game
- Developed an arena style vehicle combat game for PC, mobile and controller input, including physics, collision and damage mechanics, gameplay logic, AI opponents, UI, architecture and more.
- Created a vehicle controller with Rigidbody physics, collision detection, and a raycast-based AI opponent layer with reactive evasion.
- Designed game core systems using SOLID principles and design patterns to be easy to expand.
- Power-Ups âĄ
Game development course in Unity
"SV College" / 2023 - 2024
Software testing QA course
"Qualitest" / 2021 - 2022
- Tutorial đ
Graduation in computer science & web design
"Ort Gutman" High School / 2012 - 2015
đšī¸ Let's make it happen !

